


It will come as no surprise that this decade old game is an absolute behemoth with not just hundreds of hours-worth of content, but nigh on hundreds of days of content. This is accentuated by a main cast of colourful characters, who, while their interactions can be quite dry, to the point of boring, they do give each area and story beat a little local flavour. The overall design is really quite wondrous, with big cities, vibrant vistas, and a whole host of varied and uniquely styled areas. It all culminates in an epic final battle that ultimately leads to a fairly open ending probably to add more stories to this new world. This is done by defeating wardens of light, and by speaking to a cast of all new and interesting characters and solving their problems. In this new realm the player must unravel the mystery of this realm, and help the citizens by balancing light and dark. The plot focuses on an Ascian plan that transports the player character to a new world. What it lacks however is a particularly Final Fantasy feel. The combat system is a typical MMORPG affair, with standard attacks being on the mouse, and spells/ skills being mapped to buttons, it's all animated well, and has some nice flair and action to it. This is all presented in an easy to understand, and workable, if slightly robotic way, with some good old school Final Fantasy II battle music which really did tickle some fancy. These are all done in a format that works well for an MMORPG - this teleports players into the 'Hall of Novices' world, where each new move is introduced via text and voice, before one is allowed through a gate to try it out and adjust to the controls. Obviously starting from this point there is a whole lot of tutorials needed to get the player kicked into action, and from simply moving around to smashing monsters with basic spells the game has you covered. Once this character is created, the game will introduce the player to Eorzea before dropping them in the main game, and when using the Quick Start DLC items the player only needs to play until they have access to the first inn where they can activate the items and read about the events preceding this new story. Naturally it's fun to make the characters that have cool features like dragon horns or the tiny Lalafell.
FINAL FANTASY XVI REVIE SKIN
There are races, genders, skin colour and classes. The character builder is a thing of beauty, with tons of options. Right at the start, the game does the intro sequence for FFXIV: A Realm Reborn, and lets you design a character. It's an underwhelming beginning after a really cool setup. That said, synopses do a good job of bridging gaps between the cut-scenes. This is not the optimal way to experience these events, as lots of the side quests and other various world context builders are missing, making some things feel like large leaps. However, players that take this route will have to spend what feels like hundreds of hours, looking through the story compendium and following the mainline quest story of the entire game and all other DLC's cut-scenes and story beats. The developer have made this as easy as possible with a potion and items that fast forward the player to level 50, and give them access to the powerful Dark Knight class. Stepping into ShadowBringers as a complete newbie was a hard task. After the expanded and fixed up release of A Realm Reborn, it found its niche, and has been comfortably nestled there for a good long time. Once a player has settled into one game they are unlikely to jump ship to another - with Final Fantasy XIV this was not the case.
